Version 2.5.0 brings TCGPlayer pricing to every card and decklist on the site, plus a ton of backend work setting DigiLab up for its next chapter.
Card Prices Are Here

Every decklist page now shows an estimated deck price. Market value uses the standard printing price. The low estimate uses the cheapest available printing across all variants, so if a card has a cheaper alt art or reprint, the low number reflects what you’d actually pay building on a budget.
Prices are synced daily from TCGPlayer via TCGCSV, so they stay within about 24 hours of live market data.
Buy Links on Every Card

The card modal got a visual overhaul too. It now uses a two-column layout with the card art fixed on the left and scrollable details on the right. Pricing sits between the stat badges and card effects, and the art frame has subtle depth effects that pull from the card’s colors.
Click any card in a decklist or on a deck page and the modal shows market and low prices, plus a direct “Buy on TCGPlayer” link. If you’re building a deck and want to price out individual cards, it’s one click away.
Purchases made through these links help support DigiLab, so you’re building your deck and keeping the platform running at the same time.
Alt Art & Printings
Cards with multiple printings (alt arts, promos, reprints, pre-release variants) now show a thumbnail strip in the modal. Click any variant to see its specific art and pricing. We’re tracking over 8,500 individual printings across the full Digimon card pool.
Printing images come from TCGPlayer’s CDN, which means some newer or rarer variants might not have art available yet. When that happens, you’ll see an “ALT” placeholder. The thumbnail is still clickable for pricing.
Higher Resolution Card Art
All card images across the site got a quiet upgrade. We switched from digimoncard.io (300x419) to TCGPlayer’s CDN (400x559) as the primary source. If you’ve noticed cards looking a bit sharper lately, that’s why. The old source is still used as a fallback for cards TCGPlayer doesn’t carry.
API Access for Developers
DigiLab now has a public data API. Ten endpoints are available for external consumers: tournaments, stores, scenes, cards, decklists, and more. You’ll need an API key, which you can request by reaching out on Discord or through the contact info on the FAQ.
Rate limits are generous (300 requests/minute per key) and the data is the same stuff that powers the site. If you’re building a Discord bot, a companion app, or just want to pull data for analysis, this is for you.
Full details are on the API Docs page.
Security & Rate Limiting
We added rate limiting across all public endpoints and report submission forms. API responses now include CORS headers restricting cross-origin access to DigiLab domains. A few CVE mitigations went in too. Nothing you need to worry about, just keeping the platform safe as it grows.
Under the Hood: Multi-Game Architecture
This is the part most people won’t notice, but it’s a significant chunk of work in this release.
Every game-scoped table in the database now has a game_id column. Every query function, every API endpoint, and every admin page is game-aware. The CSS design system is split into shared layout tokens and per-game brand colors. The admin interface has a game switcher. Auth works across subdomains. Stored procedures, materialized views, and background sync workflows all accept a game parameter.
None of this changes the Digimon experience today. But it means when DigiLab expands to other Bandai TCGs, the platform is ready. New games get their own subdomain, their own branding, and their own data, all running on the same codebase, the same database, and the same features you already use.
If you play Fusion World, Gundam, One Piece, or any other Bandai TCG and would be interested in helping build out one of these new communities, reach out on Discord. We’re looking for organizers and players who want to be part of this from the ground floor.
What’s Next
A few things I’m working toward:
- User profiles with account pages, public profiles, and cross-game identity linking
- Search results page at
/searchwith full paginated results - Matchup matrix showing cross-deck win rate heatmaps on the meta page
- Large event analytics with deeper metrics for events with over 64 players including regionals, store championships, and other major tournaments
- New games once we have the right communities and data sources in place
Keep Submitting
As always, DigiLab runs on community data. Every tournament upload, every decklist, every match result feeds into the stats, the meta analysis, the card breakdowns, all of it. If you’ve been submitting, thank you. If you haven’t tried yet, head to digilab.cards/submit and give it a shot.
Join the Discord if you’re not already there. And if you want to help keep the lights on, consider supporting on Ko-fi.